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Character Rigger

8/26/2025

No location specified

Job Summary

A company is looking for a Character Rigger (Realistic) on a freelance basis.

Key Responsibilities
  • Develop complex, realistic rigs for both biped and quadruped characters, including facial rigs and muscle systems
  • Create clean, animator-friendly control systems with robust deformation capabilities
  • Collaborate with modelers to ensure clean topology and proper joint placements for deformation
Required Qualifications
  • Proven experience as a character rigger with a portfolio showcasing high-fidelity rigs
  • Expertise in Maya; experience with rigging tools such as AdvancedSkeleton or mGear is a plus
  • Deep understanding of anatomy, joint mechanics, skin weighting, and deformation
  • Experience with facial rigging systems, including blendshapes and joint-based solutions
  • Proficiency in Python/MEL scripting for automating rigging tasks

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