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Principal Technical Artist

6/11/2025

No location specified

Job Summary

A company is looking for a Principal Tools & Pipeline Technical Artist.

Key Responsibilities
  • Collaborate with Tech Art and Engineering to develop artist-facing tools for various art disciplines
  • Optimize internal artist tools, add features, and resolve bugs
  • Troubleshoot production issues related to art tools and creation workflows
Required Qualifications
  • 6+ years of experience as a Technical Artist in gaming or a related industry
  • Expertise in Maya, Unreal Engine 5, and Python scripting
  • Proven experience with 3D character-based game production pipelines
  • Experience designing UI within artist DCC tools
  • Proficiency with version control systems (Perforce, Git)

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