Job Summary
A company is looking for a Principal Tools & Pipeline Technical Artist.
Key Responsibilities
- Collaborate with Tech Art and Engineering to develop artist-facing tools for various art disciplines
- Optimize internal artist tools, add features, and resolve bugs
- Troubleshoot production issues related to art tools and creation workflows
Required Qualifications
- 6+ years of experience as a Technical Artist in gaming or a related industry
- Expertise in Maya, Unreal Engine 5, and Python scripting
- Proven experience with 3D character-based game production pipelines
- Experience designing UI within artist DCC tools
- Proficiency with version control systems (Perforce, Git)
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