Job Summary
A company is looking for a Material Artist to join their architecture visualization team.
Key Responsibilities
- Create and refine detailed photo-realistic and representational materials
- Organize and manage material-based projects with clarity and ownership
- Develop procedural and system-based materials for PBR environments
Required Qualifications
- 3+ years of professional experience creating high-quality, game-ready environment assets
- Experience shipping at least 1 major game title and managing a materials library
- Expert knowledge of PBR texture/material pipelines and tools (e.g., Adobe Photoshop, Substance Designer)
- Solid understanding of procedural texturing techniques and HDR pipelines
- Proficient in UV layout and lightmap authoring and editing
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