Job Summary
A company is looking for a Head & Hair Artist.
Key Responsibilities:
- Design, sculpt, and texture high-quality hair assets using industry-standard tools
- Work on hair grooming, styling, and simulations for realistic and stylized characters
- Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline
Required Qualifications:
- Minimum 2 years of experience in head and hair modeling, grooming, and texturing
- Proficiency in software such as Maya/Blender, ZBrush, and Unreal Engine or Unity
- Strong knowledge of real-time and pre-rendered hair workflows
- Understanding of anatomy, form, texture, and color theory
- Experience in AAA game development is preferred
Comments