Job Summary
A company is looking for a 3D Weapon Artist (Middle+/Senior level).
Key Responsibilities
- Creating game-ready weapon models and aiming devices for an FPS title
- Completing the pipeline: High-poly Low-poly Bake Texturing (Metal/Roughness)
- Performing UV mapping and building collision meshes
Required Qualifications
- 2+ years of experience creating realistic weapons/hard-surface assets for games
- Proficiency in Blender, 3ds Max, or Maya
- Solid knowledge of PBR workflow, UVs, and LOD optimization
- Experience with Substance Painter/Designer and Marmoset Toolbag
- Ability to adapt to different visual styles across projects
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